Shimakaze (島風, Island Wind) (Project N° F52 2 Hull N° 125) was a new end of the line experimental heavy destroyer which would be the lead ship of this new class of C-Type destroyers. 25 mm AA are only effective at close range (max range about 3 km).127 mm guns are almost useless against air targets (due to slow traverse).127 mm guns have no AP (only HE and HE-DF).
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Average Japanese destroyer turrets ( Type 3 (127 mm)).21 x 25 mm AA cannons with a lot of ammunition.Very deadly torpedoes ( Type 93 Model 3).At close range, the slow turret traverse and reload as well as her relatively average survivability make Shimakaze very vulnerable, especially against destroyers with harder-hitting main armament, like most American destroyers armed with the 5 inch/38 Mk.12 (127 mm). The Shimakaze is best used as a sniper of sorts, using her massive arsenal of powerful, long-range torpedoes and accurate, relatively high-velocity main armament to engage enemy ships at the range while using her speed and manoeuvrability to avoid return fire. Meanwhile, in realistic battles, torpedoes should be used sparing as you can't reload them out of the capture zone and only reloads one torpedo per torpedo turret.
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Like all torpedo-centric destroyers, Shimakaze excels in Arcade Battles with the ability to re-spawn torpedoes mid-battle and is better than other Japanese destroyers, which have a 2nd reload for torpedoes which takes a few seconds between torpedo bursts, unlike the full burst the Shimakaze can do at once and instantly reload the full rack. The Long Lance is among the best torpedo in-game with excellent range, speed and explosive filler. On the contrary, cruisers only have to worry about the Shimakaze like any other Japanese destroyer for the arsenal of torpedoes that will most likely wall them off in a wave of torpedoes and sink them instantly. Otherwise, she has a well-rounded mix of survivability and firepower, lagging behind slightly due to the lack of AP ammunition options, making it cannon fodder for most cruisers if the manoeuvrability isn't made use of. The Shimakaze is one of the most formidable destroyers Japan can offer, owing largely to its outstanding torpedo armament of 3 quintuple launchers and only beaten by Tashkent as 2nd fastest ship in-game. Shimakaze launching all her 15 Long Lance Torpedoes at once. They can also be detonated, instantly destroying the ship. They can be used to hit an enemy behind cover, though this is extremely situational as with other depth charge uses. Their detonation times also cannot be changed, detonating 3 seconds after hitting the water. They cannot be aimed and have a long flight time, making them difficult to use against moving targets. The depth charges mounted on depth charge throwers are even more situational. With a fast boat, sailing up right next to a slower target and dropping the depth charges can lead to some success. Using the depth charges that drop off stern racks, there is no reason to use any depth charge activation time setting above the minimum 3 seconds since higher times means the depth charge will sink further and thus away from the target. Without the presence of submarines, the usage of depth charges is very situational. On top of having one of the best torpedoes, she racks a total of 15 torpedoes she can fire all at once due to her lengthened hull compared to the Yugumo-class allowing for heavier quintuple launchers and an extra 3rd torpedo turret due to the added buoyancy. While not gaining any speed advantage, it does gain an even larger warhead: ~1000 kg of TNT instead of ~600, which makes it possible to sink nearly any ship short of the heaviest cruisers and battleships with a single hit.
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Shimakaze uses the Type 93 Model 3 torpedoes, which have a reduced range of 15 km compared to the standard 20 km Type 93 Model 1 found on other Japanese ships. Main articles: Type 93 Model 3 (610 mm), Type 95 depth charge