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We appreciate that the pace of the game is supposed to be fast, so criticising it for this might seem churlish, but if that’s the case then we wish some restraint could have been shown in the design department. In the settings you can slow down the rate of scientific advances if you want a more measured approach, but then this presents you with the unedifying spectacle of fighting with catapults in the 20th Century, making a Technology Victory all but impossible. But this frenetic pace also robs the game of some of its magic. Part of the point of CivRev is this seat of your pants experience. One of the things that long-standing Civ fans will note about Revolution is how quickly you’ll blast through epochs you’re barely ready to rally your armies for an epic Battle of Cannae-type dust-up when a notification cheerfully tells you that it’s now the Industrial era. While serving as a novel way to introduce new players to the effects of certain buildings, it also provides a nice distraction for Civ vets who’ll find the difficulty curve somewhat gentle Deity mode (the hardest difficulty) on CivRev 2 isn’t deserving of the title if you ask us. Those of us who’ve been following this and the previous government’s efforts with BDUK will also get a chuckle out of the fact that one of the latter-day projects you can build is the ‘Highspeed Broadband’ wonder, which gives you a permanent science boost. These often take the form of things like ‘build two Courthouses by 1000AD’ for permanent in-game bonuses like +10 Culture per turn. It does this by way of a hand-holding Tutorial mode which does a good job of showing you the ropes and once you’re in the game proper, you’ll be set a number of challenges to help give you direction. CivRev 2 gently introduces acolytes to the basics of city building, research, exploration and expansion. Newbies to the Civilization franchise or empire-building strategy games in general could do worse than starting off here. Low difficulty won’t challenge veteran Civ-heads.Cherry picks the best bits from the Civ lineage.
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So is it worth shelling out on, or are you better off with one of the many free strategy titles out there?
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You might not be able to painstakingly grow a Zoroastrian technocracy from the seeds of a bronze age republic, but you will be able to build the Pyramids, discover gunpowder and lead a column of Aztec tanks into Paris by teatime.Ĭivilization Revolution 2 on iOS and Android costs a hefty £8.20, far more than your usual mobile game fare. Visually, it borrows a lot from the cartoonish top-down look and feel of Civ IV and it retains the ever-shifting cultural borders introduced by Civ III.Ĭivilization Revolution promises fast-paced games that you can easily finish in one sitting. Launched on consoles back in 2008, Revolution promised to boil Civ down to its base metals and do away with a lot of the gilding like civics and religion that’s characterised the more recent full-fat releases. But we didn’t and now we write about phones for a living.īesides the long-running Civilization desktop canon (the sixth iteration of which is rumoured to be landing any day now), there’s also the offshoot Revolution series. Civilization Revolution 2 review for iPhone/Android: Civ occupies a fond place in most hearts it’s the game many of us grew up with when we perhaps should have been revising for exams.